class_name Entity_Weapon
extends Entity

#region 属性
#endregion
#region 字段
#endregion
#region 信号
#endregion

#region 基类方法
func init(args:Dictionary = {}):
	components = []
	for child in root.get_children():
		if child is BaseComponent:
			components.append(child)
	components.sort_custom(func(a,b):return a.priority < b.priority)
	for c in components:
		c.init_component({Weapon = root})
		c.after_init_component()
#endregion
#region 公共方法
#endregion
#region 私有方法
#endregion
#region 生命周期函数
#endregion
